New Taken King Weapons Perks
0 Comments · Likes · Like · 9th Sep 2015
New Taken King Weapons Perks



The following are new perks found exclusively on the new Taken King weapons. This list will not include the sights/scopes or the new unique Exotic perks.

Raid Perks

COCOON - 
When stowed for a short time, this weapon is automatically reloaded from your reserves.

WILL OF LIGHT - 
This weapon deals bonus damage against Taken enemies. *This perk appears on other weapons as well, but is not attributed to them by default.

Primary

PARTIAL REFUND - 
Chance to return a portion of the magazine after an assist.

LAST RESORT - This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

DANGER CLOSE - This weapon gains increased reload and handling when two or more enemies are in close proximity.

SURROUNDED - This weapon gains bonus damage when three or more enemies are in close proximity.

RELENTLESS TRACKER - Kills with this weapon grant enhanced motion tracker resolution for a short time.

EYE OF THE STORM - This weapon becomes more accurate as your health gets lower.

EXHUMED - This weapon gains improved range and handling for a short time after revival.

MUTINY - This weapon deals bonus damage against Fallen Captains.

SWORD OF AEGEUS - This weapon deals bonus damage against Vex Minotaurs.

MALLEUS MALEFICARUM - This weapon deals bonus damage against Hive Wizards.

WILL OF LIGHT - This weapon deals bonus damage against Taken enemies.

HANNIBAL - This weapon deals bonus damage against Cabal Centurions.

GUERRILLA FIGHTER - Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.

LIFE LEECH - Three rapid kills with this weapon heals a small amount and starts health regeneration.

RESCUE MAG - Chance to refill this weapon’s magazine when critically wounded.

UNDERDOG - This weapon gains a boost to range and handling when health is low.

Special

PERFECTIONIST - 
Magazine is refunded if all shots fired are precision kills.

SELF SPOTTER - Increased radar resolution when this weapon is equipped.

BOUNCER - Kills inside Ward of Dawn with Armor of Light do not expend ammo.

ELEMENTAL TRANSFUSION - Causing damage with subclass abilities will transfuse that damage type to this weapon for a period of time.

Sword (Legendary)

TEMPERED LIGHT - 
Increased Armor when wielding the sword.

SCABBARD - Increases Sword Ammo Capacity.

VOID-FORGED GUARD - Use to guard. Effective against Arc and Solar attacks, less effective against Void attacks.

SOLAR-FORGED GUARD - Use to guard. Effective against Arc and Void attacks, less effective against Solar attacks.

ARC-FORGED GUARD - Use to guard. Effective against Solar and Void attacks, less effective against Arc attacks.

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